

I work a lot with layers “brightness contrast” to give more contrast to objects. I started retouching some elements, including the ground, the wall, puddles and stairs. This one here is a smaller version of it… These are used only for the reflections on the ground. Here are the settings I used.īefore running the render, I also disabled the visibility of trees and buildings. The second is of low intensity, but I left all options activated to simulate the reflections on my ground. The first is a high intensity to light the insides, but I disabled “affect specular” and “affect reflections” because the reflection was too intense on the ground. I happened to make some small adjustments in Photoshop, for example to the contrast of maps.įor the interior of the gallery, I added two types of VRay Plane Lights. It is a habit that I developed over time… I can then work with it, in the material editor.Īlso, I put a light gray material in the override slot to give this color for all my objects, except windows. I created my HDRI with a VRay Light Dome, where I put a VRayHDRI in the texture slot. I prefer to work the lighting before starting any texturing. I started to illuminate my outdoors scene with an HDRI. Also, I lowered the vignetting because I prefer to create it in Photoshop instead… Not having it burned into the render output. I changed some parameters such as the f-number, shutter speed and ISO. I used a VRay Physical Camera for this project. I added some puddles with a plane and some modifiers. Around the scene, I placed some buildings and trees to create reflections on my ground. For each object, I started with a box, and I played with the Edit Poly modifier. After seeing the The Museum competition featuring the Neue Nationalgalerie that Ronen was hosting, I thought that this museum could be a good test case and a good exercise.ĭuring this making of, I’ll try to explain the process I followed to make this image. I had never done this before, and I wanted to start this personal challenge. I wanted to, for some time, create an image with a lot of rain and a stormy weather in it. He usually uses 3ds Max, VRay, ZBrush and Photoshop for creating his images.

Romuald is a freelance 3d artist based in France.
